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41. OK, what about Minmatar now? - in Ships and Modules [original thread]
IMO, the racial "traits" of Minmatar ships are agility and firepower at "just out of webrange" distance. When in Trinity Caldari ships (evil tank, guided missiles, but sluggish) got +25% agility boost, many of them got the same agility as minmata...
- by Sola Sun - at 2008.03.12 00:40:00
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42. **Suggestion Box ** - Tempest Buff Ideas - in Ships and Modules [original thread]
Originally by: Ariel Dawn These are the current agility/speed numbers for BSes: Scorpion: 14.9s align time, 144m/s, 1042m/s MWD Raven: 15.3s align time, 144m/s, 1070m/s MWD Typhoon: 14.9s align time, 188m/s, 1477m/s MWD Tempest: 15.3s ...
- by Sola Sun - at 2008.02.27 10:15:00
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43. 90 day GTC for 350 mil - in Timecode Bazaar [original thread]
Done, ta.
- by Sola Sun - at 2008.02.21 06:20:00
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44. 90 day GTC for 350 mil - in Timecode Bazaar [original thread]
One for me, please
- by Sola Sun - at 2008.02.21 06:03:00
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45. WTS 90 day GTC 390mil - Secure only - in Timecode Bazaar [original thread]
One for me, please.
- by Sola Sun - at 2008.02.17 08:50:00
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46. Capital ships are not eve. - in Ships and Modules [original thread]
Edited by: Sola Sun on 19/01/2008 16:32:09 1) Make cloaking devices not engaging on a capital ship 2) Make any self-initiated aggro preventing capital docking / jumping for 15 min 3) Make them unable to use POS shields and voila - those cap b...
- by Sola Sun - at 2008.01.19 16:31:00
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47. nerf polycarbons - in Ships and Modules [original thread]
Bare facts: aux trusters t1: +10% < overdrive t2: +20% low friction t1: -15% < inertia stab t2: -20% polycarbon t1: -15% > nanofiber t2: -12.5% Polycarbons: (1) affect MWD speed (2) affect agility (3) allow packing low slots with Overdr...
- by Sola Sun - at 2008.01.06 15:53:00
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48. no pvp-aggression!!! - in Crime and Punishment [original thread]
http://www.answers.com/main/ntquery?s=trammie&gwp=8 go back to world of warcraft you clown =)
- by Sola Sun - at 2007.12.24 17:35:00
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49. ECM Drones: I love them but they really need the nerfbat - in Ships and Modules [original thread]
I just got 7 of 7 successful invention jobs with no decryptors and 3/1/1 skills. Its good, but, to my personal opinion, chance is too big and really overpowered, so please nerf invention success chance. Damn ****s, who can not understand the natu...
- by Sola Sun - at 2007.11.28 21:20:00
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50. Fitting for Hi-Sec Ice--(Macro)Miner popping??? - in Ships and Modules [original thread]
Originally by: arbalesttom Every time you pop a macro... you helped counter the current isk inflation! Thanks! Macro miners themselves do not generate any ISK... its high-sec 100% safe mission runners and 0.0 pro belt farmers, who do. ...
- by Sola Sun - at 2007.11.26 23:23:00
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51. why changing local would make eve more fun - in Test Server Feedback [original thread]
Even small fleet can have covops/recon able to scout more or less safely, though it can not detect people sitting in dock/cloaked in particular system. Finding targets while flying solo would also be harder, though there is a map filter named "av...
- by Sola Sun - at 2007.11.26 14:19:00
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52. WTS - 3 x sleipnir in Saminer - Tash Murkon - in Sell Orders [original thread]
Please, read my mail ingame. I am in Saminer. (In case it already fell in carebear hands) - Gentlemen, it might be worth camping Sagain/Paye for some sweet booty.
- by Sola Sun - at 2007.11.22 15:27:00
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53. About bombs - in Ships and Modules [original thread]
Edited by: Sola Sun on 21/11/2007 19:19:42 He definitely meant smartbombs, not stealth bomber bombs. To OP: better forget about 1b officer smartbombs, unless you are flying a capital ship.
- by Sola Sun - at 2007.11.21 19:19:00
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54. New Heavy Interdictor vs Dictor on bubbling Supercaps - in Ships and Modules [original thread]
The problem with motherships and capships is that they will turn EVE pvp in something like this: http://killboard.outbreak-eve.com/?a=kill_related&kll_id=279296 After that, subscriber base will simply die, no chance for a newcoming player to do ...
- by Sola Sun - at 2007.11.09 07:42:00
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55. Polycarbon Engine housing rigs overpowered? - in Ships and Modules [original thread]
Originally by: ArmyOfMe remove them from the game, problem solved Ye, convert to Low Friction ones, as you did with mwd rig ;)
- by Sola Sun - at 2007.11.09 07:35:00
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56. Cloaking Counter? - in Ships and Modules [original thread]
Leave "full-function" cloaking to specialized ships: recon and covops. Abusing it on battleships for "no risk - big reward" ISK farming or "playing alone and 99% getting away" is over top.
- by Sola Sun - at 2007.11.08 09:35:00
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57. CCP please do something about player congregation - in Ships and Modules [original thread]
Actually, all theese 50 came at once, because they knew it was ZERO risk to engage 4 ships, and just blob them. No risk, no strategy, no tactics, no skill - just bring more people. Lets imagine, they would have known, that 100+ blob was behind ne...
- by Sola Sun - at 2007.11.05 16:07:00
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58. CCP please do something about player congregation - in Ships and Modules [original thread]
Possible "indirect" solution can be disabling LOCAL chat immediate mode - camping some fixed point with massive no-skill blobbers would be much harder, as 2x bigger blob can appear "out of nowhere" and crush them utterly. So people will need to di...
- by Sola Sun - at 2007.11.04 01:20:00
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59. nerf shinsushi - in Ships and Modules [original thread]
All (s)he wants is attention. His (her) paper DPS/regen calculations and 1-vs-1 speculations have stinky smell of WoW, where from (s)he probably came not so long ago. Play the game, not EFT.
- by Sola Sun - at 2007.10.31 10:01:00
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60. Non-covert-ops cloaking change - in Player Features and Ideas Discussion [original thread]
Were cloaks meant to be "obligatory" on carebear battleships? So, at first sight of local increase it can warp+cloak? And continue to inflate ISK mass, when left alone, with no real risk of loosing a ship? Were they meant for suckers, without cov...
- by Sola Sun - at 2007.10.30 21:02:00
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